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Is it possible to run Unity shader outside of Unity?

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Now that I've gotten "so good" at making shaders in unity, I can't imagine trying to work with pixels without using shaders. That said, sometimes I do programming outside of Unity, such as c# programming in Visual Studio. And when I'm working with pixels or bitmaps in Visual Studio, I'd like to be able to use a Unity shader to help with that. So my question: is it possible to run a shader made in Unity OUTSIDE of Unity, such as in a regular c# windows forms application made in visual studio? I don't mind importing Unity-api-stuff into visual studio if necessary to facilitate this. Just wondering if its even possible, and if so, can anyone point me in the right direction to get started with this?

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