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Smooth terrain LOD transitions?

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I'm using Unity 5 and I notice that unity appears to be automatically applying some sort of LOD (level of detail) effect to my terrain. I like that. But, it give a fairly obvious "snap" appearance as I walk forward, each time a new higher detail level appears on a hill in front of me. I'm wondering if there is a way to make it fade or smooth transition between these detail levels. I tried adding a "LODgroup" component to my terrain, which allows me to select "crossfade". However, this did absolutely nothing.

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