This is what is happening...
![alt text][1]
[1]: /storage/temp/23358-stetching+textures.jpg
The texture that is stretching is the big grey one in the middle. This whole room is one single mesh. I've selected the various parts of the mesh and applied textures. What you see here is just two textures, the metal floor texture, and the cement wall texture. All the walls have the exact same material, and same cement texture, same settings on all the walls. So if all the walls are the same settings, why is this particular part of the wall stretched like this? You can see the pologyons to the right and left of it are not stretched, only this one spot is stretched. Yet the settings for the stretched part are all the same as the part that isn't stretched. This is happening on other walls too, here and there throughout the place. Thanks for any help!
↧